
Here's a summary of everything else that we know about Diablo 4's gameplay and features so far. Starting in 2020 and continuing through the last couple of years, Blizzard released quarterly updates showcasing the early design decisions, as recently as March 2022, where the team has talked about everything from legendary items to skill trees.

These aren't required locations in Diablo 4, but rather something players can find on their own.(Image credit: Source: Blizzard Entertainment) One specific example is Camps, locations where enemies can be cleared that will turn into outposts with NPCs and a waypoint. Barriga mentions that players will be able to diverge from the story to do open-world activities including crafting, events, side-quests, and even world PvP. The test also allows Blizzard to see how Diablo 4's open-world structure worked. RELATED: Diablo 4 Confirms Couch Co-op Improvements and Cannibal Enemies Diablo 4 will also bring the player closer to the story with real-time cutscenes for big events, where the player's character is featured in their full custom armor. Some conversations will also remain from the isometric perspective, but will have a variety of animations for character models to act out. With regards to storytelling, he says Diablo 4 has a new feature called conversations, which include close-up camera shots of characters talking, like in Mass Effect. In the report, Barriga breaks down certain aspects of Diablo 4 that mark changes for the franchise.

While Game Director Luis Barriga acknowledges that the game still has a long way to go, he says that "even at these early stages, Diablo 4 is very fun to play." Thursday afternoon, Blizzard dropped its quarterly report for Diablo 4's ongoing development, focusing on a recent internal test for a pre-alpha version of Diablo 4.
